Video Game composer based in Warsaw. Composed music for such games as Timberborn, Moonshine INC., Scorchlands and more. She also used to work in audio tech in Berlin as a part of synthesizers team at Native Instruments (Massive X synthesizer application development and sound design on Expansion Drop 5).
She composes and produces music both as mock ups or incorporating live muscians' performances. She also implements music in the game engine using middleware (knowledge of FMOD and WWise).